Files
chimera-Public/PSNotifyModule/index.js
T

189 lines
6.2 KiB
JavaScript

'use strict';
/**
* PSNotifyModule
* ──────────────
* Drop this folder into any Node.js / Electron project.
* Sends toast notifications to a PS5 running customPSNotify.js.
*
* QUICK START
* ───────────
* const { PS5Notifier } = require('./PSNotifyModule');
*
* const ps5 = new PS5Notifier('192.168.1.100');
* await ps5.send('Build finished!');
* await ps5.send('Deploy done', { subMessage: 'v2.1.0 is live' });
*
* ONE-SHOT (no instance needed)
* ─────────────────────────────
* const { notify } = require('./PSNotifyModule');
* await notify('192.168.1.100', 'Hello PS5!');
*/
const net = require('net');
const DEFAULT_PORT = 6969;
const DEFAULT_TIMEOUT = 5000; // ms
// ─── Low-level send ──────────────────────────────────────────────────────────
/**
* Send a single notification to a PS5.
*
* @param {string} host PS5 IP address or hostname
* @param {string} message Main toast body text
* @param {object} [opts]
* @param {string} [opts.subMessage] Smaller line below the body
* @param {number} [opts.port] TCP port (default 6969)
* @param {number} [opts.timeout] Timeout in ms (default 5000)
* @returns {Promise<{ok: boolean}>} Resolves with the ACK from the PS5
*/
function notify(host, message, opts = {}) {
const port = opts.port ?? DEFAULT_PORT;
const timeout = opts.timeout ?? DEFAULT_TIMEOUT;
const subMessage = opts.subMessage ?? '';
if (!host) return Promise.reject(new TypeError('host is required'));
if (!message) return Promise.reject(new TypeError('message is required'));
// Encode the JSON packet as explicit UTF-8 bytes so that emoji and other
// multi-byte Unicode characters survive the trip to the PS5 intact.
const packetBuf = Buffer.from(JSON.stringify({ message, subMessage }) + '\n', 'utf8');
return new Promise((resolve, reject) => {
const sock = net.createConnection({ host, port });
let raw = '';
let done = false;
// Hard timeout — fires if the server never responds.
const timer = setTimeout(() => {
if (done) return;
done = true;
sock.destroy();
reject(new Error(`Timed out connecting to ${host}:${port} after ${timeout}ms`));
}, timeout);
const finish = (err) => {
if (done) return;
done = true;
clearTimeout(timer);
sock.destroy();
if (err) return reject(err);
try { resolve(JSON.parse(raw.trim())); }
catch { resolve({ ok: true }); }
};
sock.once('connect', () => {
sock.write(packetBuf, (err) => {
if (err) finish(err);
// Don't close — wait for the {"ok":true} response from the PS5 server.
});
});
sock.on('data', (chunk) => {
raw += chunk.toString();
// The PS5 server responds with {"ok":true} then keeps the socket open.
// As soon as we have a complete JSON response, resolve and close.
if (raw.includes('}')) finish(null);
});
// If the server does close its side, honour it.
// If the server closes its side gracefully, honour it.
sock.once('end', () => finish(null));
sock.once('error', (err) => {
// ECONNRESET means the server RST'd after receiving our packet — the
// notification was delivered. A genuine connection failure (wrong IP /
// port not open) produces ECONNREFUSED or a timeout, never a reset.
// Use setImmediate so any buffered 'data' events get one more tick to
// fire and populate `raw` before we resolve.
if (err.code === 'ECONNRESET') {
setImmediate(() => finish(null));
} else {
finish(err);
}
});
});
}
// ─── PS5Notifier class ───────────────────────────────────────────────────────
/**
* Stateful client that remembers the PS5 host and default options.
* Designed to be instantiated once per app and reused.
*
* @example
* const ps5 = new PS5Notifier('192.168.1.100');
* await ps5.send('Hello!');
* await ps5.send('Status', { subMessage: 'All good' });
*/
class PS5Notifier {
/**
* @param {string} host PS5 IP address
* @param {object} [defaults]
* @param {number} [defaults.port] Default port (6969)
* @param {number} [defaults.timeout] Default timeout ms (5000)
*/
constructor(host, defaults = {}) {
if (!host) throw new TypeError('PS5Notifier: host is required');
this.host = host;
this.port = defaults.port ?? DEFAULT_PORT;
this.timeout = defaults.timeout ?? DEFAULT_TIMEOUT;
this._history = [];
}
/**
* Send a notification to the PS5.
*
* @param {string} message
* @param {object} [opts]
* @param {string} [opts.subMessage]
* @param {number} [opts.port] Override port for this call
* @param {number} [opts.timeout] Override timeout for this call
* @returns {Promise<{ok: boolean}>}
*/
async send(message, opts = {}) {
const result = await notify(this.host, message, {
subMessage: opts.subMessage ?? '',
port: opts.port ?? this.port,
timeout: opts.timeout ?? this.timeout,
});
this._history.push({
ts: new Date().toISOString(),
message,
subMessage: opts.subMessage ?? '',
ok: result.ok ?? true,
});
return result;
}
/**
* Returns the last N notifications sent (default 50).
* @param {number} [n]
*/
history(n = 50) {
return this._history.slice(-n);
}
/** Update the PS5 host at runtime (e.g. if IP changes). */
setHost(host) {
this.host = host;
}
toString() {
return `PS5Notifier(${this.host}:${this.port})`;
}
}
// ─── Exports ─────────────────────────────────────────────────────────────────
module.exports = {
/** One-shot function — no instance needed */
notify,
/** Stateful class — instantiate once and reuse */
PS5Notifier,
DEFAULT_PORT,
DEFAULT_TIMEOUT,
};