Publish curated chimera source from 95e6b4be8a9669686a6241fda6f22034fd8d0b5c

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Public Source Publisher committed 2026-10-01 01:07:36 +00:00
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@@ -4,6 +4,7 @@ ENV NODE_ENV=production CHIMERA_DATA_DIR=/data
COPY package.json package-lock.json ./
RUN npm ci --omit=dev --ignore-scripts && npm cache clean --force
COPY --chown=node:node src ./src
COPY --chown=node:node PSNotifyModule ./PSNotifyModule
COPY --chown=node:node renderer ./renderer
COPY --chown=node:node build ./build
COPY --chown=node:node server.js ./server.js
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# PSNotifyModule
Drop-in Node.js / Electron module for sending toast notifications to a jailbroken PS5 running `customPSNotify.js`.
No npm dependencies — uses Node's built-in `net` module only.
---
## Setup
1. Copy the `PSNotifyModule/` folder into your project.
2. Make sure `customPSNotify.js` is loaded and running on your PS5.
3. `require` the module by path — done.
```js
const { PS5Notifier, notify } = require('./PSNotifyModule');
```
---
## API
### `notify(host, message, [opts])` — one-shot function
Connects, sends, waits for ACK, disconnects. No instance needed.
```js
const { notify } = require('./PSNotifyModule');
await notify('192.168.1.100', 'Build finished!');
await notify('192.168.1.100', 'Deploy complete', {
subMessage : 'v2.1.0 is live',
port : 6969, // default
timeout : 5000, // ms, default
});
```
| Parameter | Type | Required | Description |
|---|---|---|---|
| `host` | string | yes | PS5 IP address |
| `message` | string | yes | Main toast body |
| `opts.subMessage` | string | no | Smaller text below body |
| `opts.port` | number | no | Port (default `6969`) |
| `opts.timeout` | number | no | Timeout in ms (default `5000`) |
**Returns:** `Promise<{ ok: boolean }>` — resolves with the ACK from the PS5, rejects on connection error / timeout.
---
### `PS5Notifier` — stateful class
Instantiate once, reuse throughout your app. Remembers the host, port, and timeout. Keeps a history of sent notifications.
```js
const { PS5Notifier } = require('./PSNotifyModule');
const ps5 = new PS5Notifier('192.168.1.100');
// send(message, [opts])
await ps5.send('App started');
await ps5.send('Build complete', { subMessage: 'v2.1.0 — 0 errors' });
// history([n]) — last n sent notifications (default 50)
const log = ps5.history();
// [{ ts, message, subMessage, ok }, ...]
// setHost(host) — update IP at runtime
ps5.setHost('192.168.1.105');
```
#### Constructor
```js
new PS5Notifier(host, [defaults])
```
| Parameter | Type | Required | Description |
|---|---|---|---|
| `host` | string | yes | PS5 IP address |
| `defaults.port` | number | no | Default port (6969) |
| `defaults.timeout` | number | no | Default timeout ms (5000) |
#### Methods
| Method | Returns | Description |
|---|---|---|
| `send(message, [opts])` | `Promise<{ok}>` | Send a notification |
| `history([n])` | `Array` | Last `n` sent entries |
| `setHost(host)` | `void` | Change the target PS5 IP |
---
## Electron example
```js
// main.js
const { PS5Notifier } = require('./PSNotifyModule');
const ps5 = new PS5Notifier(
'192.168.1.100',
{ timeout: 3000 }
);
// Call from anywhere in your app:
ipcMain.on('build-complete', async (_, version) => {
await ps5.send('Build complete', { subMessage: version }).catch(() => {});
});
```
---
## Test
```bash
node test.js <ps5-ip>
node test.js <ps5-ip> "Custom message" "Sub text"
```
Or on Windows, double-click **`test.bat`** and enter your PS5 IP when prompted.
---
## Files
| File | Purpose |
|---|---|
| `index.js` | Module — `notify()` + `PS5Notifier` class |
| `test.js` | Standalone test runner |
| `test.bat` | Windows batch launcher for test.js |
| `package.json` | Module metadata |
| `README.md` | This file |
---
## Wire protocol (for reference)
The module sends a UTF-8 JSON line to the PS5 over TCP:
```
{"message":"Hello!","subMessage":"optional"}\n
```
The PS5 responds:
```
{"ok":true}\n
```
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'use strict';
/**
* PSNotifyModule
* ──────────────
* Drop this folder into any Node.js / Electron project.
* Sends toast notifications to a PS5 running customPSNotify.js.
*
* QUICK START
* ───────────
* const { PS5Notifier } = require('./PSNotifyModule');
*
* const ps5 = new PS5Notifier('192.168.1.100');
* await ps5.send('Build finished!');
* await ps5.send('Deploy done', { subMessage: 'v2.1.0 is live' });
*
* ONE-SHOT (no instance needed)
* ─────────────────────────────
* const { notify } = require('./PSNotifyModule');
* await notify('192.168.1.100', 'Hello PS5!');
*/
const net = require('net');
const DEFAULT_PORT = 6969;
const DEFAULT_TIMEOUT = 5000; // ms
// ─── Low-level send ──────────────────────────────────────────────────────────
/**
* Send a single notification to a PS5.
*
* @param {string} host PS5 IP address or hostname
* @param {string} message Main toast body text
* @param {object} [opts]
* @param {string} [opts.subMessage] Smaller line below the body
* @param {number} [opts.port] TCP port (default 6969)
* @param {number} [opts.timeout] Timeout in ms (default 5000)
* @returns {Promise<{ok: boolean}>} Resolves with the ACK from the PS5
*/
function notify(host, message, opts = {}) {
const port = opts.port ?? DEFAULT_PORT;
const timeout = opts.timeout ?? DEFAULT_TIMEOUT;
const subMessage = opts.subMessage ?? '';
if (!host) return Promise.reject(new TypeError('host is required'));
if (!message) return Promise.reject(new TypeError('message is required'));
// Encode the JSON packet as explicit UTF-8 bytes so that emoji and other
// multi-byte Unicode characters survive the trip to the PS5 intact.
const packetBuf = Buffer.from(JSON.stringify({ message, subMessage }) + '\n', 'utf8');
return new Promise((resolve, reject) => {
const sock = net.createConnection({ host, port });
let raw = '';
let done = false;
// Hard timeout — fires if the server never responds.
const timer = setTimeout(() => {
if (done) return;
done = true;
sock.destroy();
reject(new Error(`Timed out connecting to ${host}:${port} after ${timeout}ms`));
}, timeout);
const finish = (err) => {
if (done) return;
done = true;
clearTimeout(timer);
sock.destroy();
if (err) return reject(err);
try { resolve(JSON.parse(raw.trim())); }
catch { resolve({ ok: true }); }
};
sock.once('connect', () => {
sock.write(packetBuf, (err) => {
if (err) finish(err);
// Don't close — wait for the {"ok":true} response from the PS5 server.
});
});
sock.on('data', (chunk) => {
raw += chunk.toString();
// The PS5 server responds with {"ok":true} then keeps the socket open.
// As soon as we have a complete JSON response, resolve and close.
if (raw.includes('}')) finish(null);
});
// If the server does close its side, honour it.
// If the server closes its side gracefully, honour it.
sock.once('end', () => finish(null));
sock.once('error', (err) => {
// ECONNRESET means the server RST'd after receiving our packet — the
// notification was delivered. A genuine connection failure (wrong IP /
// port not open) produces ECONNREFUSED or a timeout, never a reset.
// Use setImmediate so any buffered 'data' events get one more tick to
// fire and populate `raw` before we resolve.
if (err.code === 'ECONNRESET') {
setImmediate(() => finish(null));
} else {
finish(err);
}
});
});
}
// ─── PS5Notifier class ───────────────────────────────────────────────────────
/**
* Stateful client that remembers the PS5 host and default options.
* Designed to be instantiated once per app and reused.
*
* @example
* const ps5 = new PS5Notifier('192.168.1.100');
* await ps5.send('Hello!');
* await ps5.send('Status', { subMessage: 'All good' });
*/
class PS5Notifier {
/**
* @param {string} host PS5 IP address
* @param {object} [defaults]
* @param {number} [defaults.port] Default port (6969)
* @param {number} [defaults.timeout] Default timeout ms (5000)
*/
constructor(host, defaults = {}) {
if (!host) throw new TypeError('PS5Notifier: host is required');
this.host = host;
this.port = defaults.port ?? DEFAULT_PORT;
this.timeout = defaults.timeout ?? DEFAULT_TIMEOUT;
this._history = [];
}
/**
* Send a notification to the PS5.
*
* @param {string} message
* @param {object} [opts]
* @param {string} [opts.subMessage]
* @param {number} [opts.port] Override port for this call
* @param {number} [opts.timeout] Override timeout for this call
* @returns {Promise<{ok: boolean}>}
*/
async send(message, opts = {}) {
const result = await notify(this.host, message, {
subMessage: opts.subMessage ?? '',
port: opts.port ?? this.port,
timeout: opts.timeout ?? this.timeout,
});
this._history.push({
ts: new Date().toISOString(),
message,
subMessage: opts.subMessage ?? '',
ok: result.ok ?? true,
});
return result;
}
/**
* Returns the last N notifications sent (default 50).
* @param {number} [n]
*/
history(n = 50) {
return this._history.slice(-n);
}
/** Update the PS5 host at runtime (e.g. if IP changes). */
setHost(host) {
this.host = host;
}
toString() {
return `PS5Notifier(${this.host}:${this.port})`;
}
}
// ─── Exports ─────────────────────────────────────────────────────────────────
module.exports = {
/** One-shot function — no instance needed */
notify,
/** Stateful class — instantiate once and reuse */
PS5Notifier,
DEFAULT_PORT,
DEFAULT_TIMEOUT,
};
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{
"name": "ps-notify-module",
"version": "1.0.0",
"description": "Send toast notifications to a jailbroken PS5 from Node.js or Electron",
"main": "index.js",
"keywords": ["ps5", "notify", "toast", "electron", "jailbreak"],
"license": "MIT"
}
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# Public source export
This source snapshot was generated from the private canonical repository at revision `a8ae5b1db07fb49926c94585e2718e5130330974`. It contains no private Git history or operational evidence. Changes are published from the canonical repository.
This source snapshot was generated from the private canonical repository at revision `95e6b4be8a9669686a6241fda6f22034fd8d0b5c`. It contains no private Git history or operational evidence. Changes are published from the canonical repository.
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# Third-party notices
The Apache-2.0 license applies to original Chimera source. Dependencies retain their own license and copyright notices; versions are pinned in `package-lock.json`.
The Apache-2.0 license applies to original Chimera source. The bundled `PSNotifyModule` retains its existing MIT package license declaration. Dependencies retain their own license and copyright notices; versions are pinned in `package-lock.json`.
Historical bundled tools and payloads whose provenance or redistribution rights were not established are excluded from this public source and public releases, including ELF/BIN console payloads, native EXE/DLL/PDB helpers, JAR archives, firmware and package assets. No license grant is made for those components. Obtain optional prerequisites separately from their authorized publishers and comply with their terms.