Publish curated chimera source from 95e6b4be8a9669686a6241fda6f22034fd8d0b5c
This commit is contained in:
1 parent
c737a37f71
commit
3ceefb175f
7 files changed
+1361
-1001
No files matched your search
@@ -0,0 +1,188 @@
|
||||
'use strict';
|
||||
|
||||
/**
|
||||
* PSNotifyModule
|
||||
* ──────────────
|
||||
* Drop this folder into any Node.js / Electron project.
|
||||
* Sends toast notifications to a PS5 running customPSNotify.js.
|
||||
*
|
||||
* QUICK START
|
||||
* ───────────
|
||||
* const { PS5Notifier } = require('./PSNotifyModule');
|
||||
*
|
||||
* const ps5 = new PS5Notifier('192.168.1.100');
|
||||
* await ps5.send('Build finished!');
|
||||
* await ps5.send('Deploy done', { subMessage: 'v2.1.0 is live' });
|
||||
*
|
||||
* ONE-SHOT (no instance needed)
|
||||
* ─────────────────────────────
|
||||
* const { notify } = require('./PSNotifyModule');
|
||||
* await notify('192.168.1.100', 'Hello PS5!');
|
||||
*/
|
||||
|
||||
const net = require('net');
|
||||
|
||||
const DEFAULT_PORT = 6969;
|
||||
const DEFAULT_TIMEOUT = 5000; // ms
|
||||
|
||||
// ─── Low-level send ──────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Send a single notification to a PS5.
|
||||
*
|
||||
* @param {string} host PS5 IP address or hostname
|
||||
* @param {string} message Main toast body text
|
||||
* @param {object} [opts]
|
||||
* @param {string} [opts.subMessage] Smaller line below the body
|
||||
* @param {number} [opts.port] TCP port (default 6969)
|
||||
* @param {number} [opts.timeout] Timeout in ms (default 5000)
|
||||
* @returns {Promise<{ok: boolean}>} Resolves with the ACK from the PS5
|
||||
*/
|
||||
function notify(host, message, opts = {}) {
|
||||
const port = opts.port ?? DEFAULT_PORT;
|
||||
const timeout = opts.timeout ?? DEFAULT_TIMEOUT;
|
||||
const subMessage = opts.subMessage ?? '';
|
||||
|
||||
if (!host) return Promise.reject(new TypeError('host is required'));
|
||||
if (!message) return Promise.reject(new TypeError('message is required'));
|
||||
|
||||
// Encode the JSON packet as explicit UTF-8 bytes so that emoji and other
|
||||
// multi-byte Unicode characters survive the trip to the PS5 intact.
|
||||
const packetBuf = Buffer.from(JSON.stringify({ message, subMessage }) + '\n', 'utf8');
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const sock = net.createConnection({ host, port });
|
||||
let raw = '';
|
||||
let done = false;
|
||||
|
||||
// Hard timeout — fires if the server never responds.
|
||||
const timer = setTimeout(() => {
|
||||
if (done) return;
|
||||
done = true;
|
||||
sock.destroy();
|
||||
reject(new Error(`Timed out connecting to ${host}:${port} after ${timeout}ms`));
|
||||
}, timeout);
|
||||
|
||||
const finish = (err) => {
|
||||
if (done) return;
|
||||
done = true;
|
||||
clearTimeout(timer);
|
||||
sock.destroy();
|
||||
if (err) return reject(err);
|
||||
try { resolve(JSON.parse(raw.trim())); }
|
||||
catch { resolve({ ok: true }); }
|
||||
};
|
||||
|
||||
sock.once('connect', () => {
|
||||
sock.write(packetBuf, (err) => {
|
||||
if (err) finish(err);
|
||||
// Don't close — wait for the {"ok":true} response from the PS5 server.
|
||||
});
|
||||
});
|
||||
|
||||
sock.on('data', (chunk) => {
|
||||
raw += chunk.toString();
|
||||
// The PS5 server responds with {"ok":true} then keeps the socket open.
|
||||
// As soon as we have a complete JSON response, resolve and close.
|
||||
if (raw.includes('}')) finish(null);
|
||||
});
|
||||
|
||||
// If the server does close its side, honour it.
|
||||
// If the server closes its side gracefully, honour it.
|
||||
sock.once('end', () => finish(null));
|
||||
sock.once('error', (err) => {
|
||||
// ECONNRESET means the server RST'd after receiving our packet — the
|
||||
// notification was delivered. A genuine connection failure (wrong IP /
|
||||
// port not open) produces ECONNREFUSED or a timeout, never a reset.
|
||||
// Use setImmediate so any buffered 'data' events get one more tick to
|
||||
// fire and populate `raw` before we resolve.
|
||||
if (err.code === 'ECONNRESET') {
|
||||
setImmediate(() => finish(null));
|
||||
} else {
|
||||
finish(err);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// ─── PS5Notifier class ───────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Stateful client that remembers the PS5 host and default options.
|
||||
* Designed to be instantiated once per app and reused.
|
||||
*
|
||||
* @example
|
||||
* const ps5 = new PS5Notifier('192.168.1.100');
|
||||
* await ps5.send('Hello!');
|
||||
* await ps5.send('Status', { subMessage: 'All good' });
|
||||
*/
|
||||
class PS5Notifier {
|
||||
/**
|
||||
* @param {string} host PS5 IP address
|
||||
* @param {object} [defaults]
|
||||
* @param {number} [defaults.port] Default port (6969)
|
||||
* @param {number} [defaults.timeout] Default timeout ms (5000)
|
||||
*/
|
||||
constructor(host, defaults = {}) {
|
||||
if (!host) throw new TypeError('PS5Notifier: host is required');
|
||||
this.host = host;
|
||||
this.port = defaults.port ?? DEFAULT_PORT;
|
||||
this.timeout = defaults.timeout ?? DEFAULT_TIMEOUT;
|
||||
this._history = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a notification to the PS5.
|
||||
*
|
||||
* @param {string} message
|
||||
* @param {object} [opts]
|
||||
* @param {string} [opts.subMessage]
|
||||
* @param {number} [opts.port] Override port for this call
|
||||
* @param {number} [opts.timeout] Override timeout for this call
|
||||
* @returns {Promise<{ok: boolean}>}
|
||||
*/
|
||||
async send(message, opts = {}) {
|
||||
const result = await notify(this.host, message, {
|
||||
subMessage: opts.subMessage ?? '',
|
||||
port: opts.port ?? this.port,
|
||||
timeout: opts.timeout ?? this.timeout,
|
||||
});
|
||||
|
||||
this._history.push({
|
||||
ts: new Date().toISOString(),
|
||||
message,
|
||||
subMessage: opts.subMessage ?? '',
|
||||
ok: result.ok ?? true,
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the last N notifications sent (default 50).
|
||||
* @param {number} [n]
|
||||
*/
|
||||
history(n = 50) {
|
||||
return this._history.slice(-n);
|
||||
}
|
||||
|
||||
/** Update the PS5 host at runtime (e.g. if IP changes). */
|
||||
setHost(host) {
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
toString() {
|
||||
return `PS5Notifier(${this.host}:${this.port})`;
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Exports ─────────────────────────────────────────────────────────────────
|
||||
|
||||
module.exports = {
|
||||
/** One-shot function — no instance needed */
|
||||
notify,
|
||||
/** Stateful class — instantiate once and reuse */
|
||||
PS5Notifier,
|
||||
DEFAULT_PORT,
|
||||
DEFAULT_TIMEOUT,
|
||||
};
|
||||
Reference in new issue
Block a user