Publish curated LumaOps source from c85ee9ef8f1454f5c305398902afbb9e6738de40
Managed validation / full (push) Failing after 8s

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Public Source Publisher committed 2026-09-30 00:26:45 +00:00
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@@ -1,52 +1,52 @@
/*---------------------------------------------------------*\
| RGBController_WinbondGamingKeyboard.h |
| |
| RGBController for Winbond Gaming Keyboard |
| |
| Daniel Gibson 03 Dec 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "WinbondGamingKeyboardController.h"
enum
{
WINBOND_GK_MODE_STATIC = 0,
WINBOND_GK_MODE_BREATHE = 1,
WINBOND_GK_MODE_WAVE = 2,
WINBOND_GK_MODE_NEON = 3,
WINBOND_GK_MODE_LOGO_NEON = 4, // logo-only!
WINBOND_GK_MODE_SNAKE = 5,
/*-------------------------------------------------------------------------*\
| the following modes are ones that only show effects when a key is pressed |
| and otherwise only a background color |
\*-------------------------------------------------------------------------*/
WINBOND_GK_MODE_REACTIVE = 6,
WINBOND_GK_MODE_AURORA = 7,
WINBOND_GK_MODE_RIPPLE = 8,
WINBOND_GK_MODE_CUSTOM = 10
};
class RGBController_WinbondGamingKeyboard : public RGBController
{
public:
RGBController_WinbondGamingKeyboard(WinbondGamingKeyboardController* ctrl);
~RGBController_WinbondGamingKeyboard();
void SetupZones() override;
void ResizeZone(int zone, int new_size) override;
void DeviceUpdateLEDs() override;
void UpdateZoneLEDs(int zone) override;
void UpdateSingleLED(int led) override;
void DeviceUpdateMode() override;
private:
WinbondGamingKeyboardController* controller;
};
/*---------------------------------------------------------*\
| RGBController_WinbondGamingKeyboard.h |
| |
| RGBController for Winbond Gaming Keyboard |
| |
| Daniel Gibson 03 Dec 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "WinbondGamingKeyboardController.h"
enum
{
WINBOND_GK_MODE_STATIC = 0,
WINBOND_GK_MODE_BREATHE = 1,
WINBOND_GK_MODE_WAVE = 2,
WINBOND_GK_MODE_NEON = 3,
WINBOND_GK_MODE_LOGO_NEON = 4, // logo-only!
WINBOND_GK_MODE_SNAKE = 5,
/*-------------------------------------------------------------------------*\
| the following modes are ones that only show effects when a key is pressed |
| and otherwise only a background color |
\*-------------------------------------------------------------------------*/
WINBOND_GK_MODE_REACTIVE = 6,
WINBOND_GK_MODE_AURORA = 7,
WINBOND_GK_MODE_RIPPLE = 8,
WINBOND_GK_MODE_CUSTOM = 10
};
class RGBController_WinbondGamingKeyboard : public RGBController
{
public:
RGBController_WinbondGamingKeyboard(WinbondGamingKeyboardController* ctrl);
~RGBController_WinbondGamingKeyboard();
void SetupZones() override;
void ResizeZone(int zone, int new_size) override;
void DeviceUpdateLEDs() override;
void UpdateZoneLEDs(int zone) override;
void UpdateSingleLED(int led) override;
void DeviceUpdateMode() override;
private:
WinbondGamingKeyboardController* controller;
};