Publish curated LumaOps source from c85ee9ef8f1454f5c305398902afbb9e6738de40
Managed validation / full (push) Failing after 8s
Managed validation / full (push) Failing after 8s
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@@ -1,40 +1,40 @@
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/*---------------------------------------------------------*\
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| nvapi_accessor_Windows_Linux.cpp |
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| NVAPI accessor for NVIDIA NVAPI illumination API |
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| Carter Miller (GingerRunner) 20 Jun 2022 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include <chrono>
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#include <thread>
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#include "nvapi_accessor_Windows_Linux.h"
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nvapi_accessor::nvapi_accessor(NV_PHYSICAL_GPU_HANDLE handle)
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{
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this->handle = handle;
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}
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NV_STATUS nvapi_accessor::nvapi_zone_control(char nvapi_call, NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS* zone_control_struct)
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{
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NV_STATUS ret = -1;
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if(nvapi_call == NVAPI_ZONE_SET_CONTROL)
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{
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ret = NvAPI_GPU_ClientIllumZonesSetControl(handle, zone_control_struct);
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}
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else if(nvapi_call == NVAPI_ZONE_GET_CONTROL)
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{
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ret = NvAPI_GPU_ClientIllumZonesGetControl(handle, zone_control_struct);
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}
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/*----------------------------------------------------------------------------------*\
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| Based off experimentation, the NvAPI doesn't like to be spammed calls |
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| or else it just ignores them, this applies to both get/set control (GingerRunner) |
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\*----------------------------------------------------------------------------------*/
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std::this_thread::sleep_for(std::chrono::milliseconds(NVAPI_CONTROL_BUFFER_TIME_MS));
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return(ret);
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}
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/*---------------------------------------------------------*\
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| nvapi_accessor_Windows_Linux.cpp |
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| |
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| NVAPI accessor for NVIDIA NVAPI illumination API |
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| |
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| Carter Miller (GingerRunner) 20 Jun 2022 |
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| |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#include <chrono>
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#include <thread>
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#include "nvapi_accessor_Windows_Linux.h"
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nvapi_accessor::nvapi_accessor(NV_PHYSICAL_GPU_HANDLE handle)
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{
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this->handle = handle;
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}
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NV_STATUS nvapi_accessor::nvapi_zone_control(char nvapi_call, NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS* zone_control_struct)
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{
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NV_STATUS ret = -1;
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if(nvapi_call == NVAPI_ZONE_SET_CONTROL)
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{
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ret = NvAPI_GPU_ClientIllumZonesSetControl(handle, zone_control_struct);
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}
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else if(nvapi_call == NVAPI_ZONE_GET_CONTROL)
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{
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ret = NvAPI_GPU_ClientIllumZonesGetControl(handle, zone_control_struct);
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}
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/*----------------------------------------------------------------------------------*\
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| Based off experimentation, the NvAPI doesn't like to be spammed calls |
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| or else it just ignores them, this applies to both get/set control (GingerRunner) |
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\*----------------------------------------------------------------------------------*/
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std::this_thread::sleep_for(std::chrono::milliseconds(NVAPI_CONTROL_BUFFER_TIME_MS));
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return(ret);
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}
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