Publish curated LumaOps source from c85ee9ef8f1454f5c305398902afbb9e6738de40
Managed validation / full (push) Failing after 8s

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Public Source Publisher committed 2026-09-30 00:26:45 +00:00
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@@ -1,104 +1,104 @@
/*---------------------------------------------------------*\
| RGBController_MadCatzCyborg.cpp |
| |
| RGB Controller for MadCatz Cyborg Gaming Light |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_MadCatzCyborg.h"
/**--------------------------------------------------------*\
@name MadCatz Cyborg Gaming Light
@category Accessory
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectMadCatzCyborgControllers
@comment The MadCatz Cyborg Gaming Light is an ambient lighting device.
\*---------------------------------------------------------*/
RGBController_MadCatzCyborg::RGBController_MadCatzCyborg(MadCatzCyborgController* controller_ptr)
{
controller = controller_ptr;
name = "MadCatz Cyborg Gaming Light";
vendor = "MadCatz";
type = DEVICE_TYPE_ACCESSORY;
description = "MadCatz Cyborg Gaming Light";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 0;
Direct.brightness_max = 100;
Direct.brightness = 100;
modes.push_back(Direct);
SetupZones();
controller->SetIntensity(modes[active_mode].brightness);
}
RGBController_MadCatzCyborg::~RGBController_MadCatzCyborg()
{
delete controller;
}
void RGBController_MadCatzCyborg::SetupZones()
{
zone cyborg_zone;
cyborg_zone.name = "Cyborg";
cyborg_zone.type = ZONE_TYPE_SINGLE;
cyborg_zone.leds_min = 1;
cyborg_zone.leds_max = 1;
cyborg_zone.leds_count = 1;
cyborg_zone.matrix_map = NULL;
zones.push_back(cyborg_zone);
led cyborg_led;
cyborg_led.name = "LED";
leds.push_back(cyborg_led);
SetupColors();
}
void RGBController_MadCatzCyborg::ResizeZone(int /*zone*/, int /*new_size*/)
{
// Single LED device - nothing to resize
}
void RGBController_MadCatzCyborg::DeviceUpdateLEDs()
{
if(colors.size() > 0)
{
RGBColor color = colors[0];
controller->SetLEDColor(RGBGetRValue(color), RGBGetGValue(color), RGBGetBValue(color));
}
}
void RGBController_MadCatzCyborg::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_MadCatzCyborg::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_MadCatzCyborg::DeviceUpdateMode()
{
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
controller->SetIntensity(modes[active_mode].brightness);
}
}
/*---------------------------------------------------------*\
| RGBController_MadCatzCyborg.cpp |
| |
| RGB Controller for MadCatz Cyborg Gaming Light |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_MadCatzCyborg.h"
/**--------------------------------------------------------*\
@name MadCatz Cyborg Gaming Light
@category Accessory
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectMadCatzCyborgControllers
@comment The MadCatz Cyborg Gaming Light is an ambient lighting device.
\*---------------------------------------------------------*/
RGBController_MadCatzCyborg::RGBController_MadCatzCyborg(MadCatzCyborgController* controller_ptr)
{
controller = controller_ptr;
name = "MadCatz Cyborg Gaming Light";
vendor = "MadCatz";
type = DEVICE_TYPE_ACCESSORY;
description = "MadCatz Cyborg Gaming Light";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 0;
Direct.brightness_max = 100;
Direct.brightness = 100;
modes.push_back(Direct);
SetupZones();
controller->SetIntensity(modes[active_mode].brightness);
}
RGBController_MadCatzCyborg::~RGBController_MadCatzCyborg()
{
delete controller;
}
void RGBController_MadCatzCyborg::SetupZones()
{
zone cyborg_zone;
cyborg_zone.name = "Cyborg";
cyborg_zone.type = ZONE_TYPE_SINGLE;
cyborg_zone.leds_min = 1;
cyborg_zone.leds_max = 1;
cyborg_zone.leds_count = 1;
cyborg_zone.matrix_map = NULL;
zones.push_back(cyborg_zone);
led cyborg_led;
cyborg_led.name = "LED";
leds.push_back(cyborg_led);
SetupColors();
}
void RGBController_MadCatzCyborg::ResizeZone(int /*zone*/, int /*new_size*/)
{
// Single LED device - nothing to resize
}
void RGBController_MadCatzCyborg::DeviceUpdateLEDs()
{
if(colors.size() > 0)
{
RGBColor color = colors[0];
controller->SetLEDColor(RGBGetRValue(color), RGBGetGValue(color), RGBGetBValue(color));
}
}
void RGBController_MadCatzCyborg::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_MadCatzCyborg::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_MadCatzCyborg::DeviceUpdateMode()
{
if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS)
{
controller->SetIntensity(modes[active_mode].brightness);
}
}