Publish curated LumaOps source from c85ee9ef8f1454f5c305398902afbb9e6738de40
Managed validation / full (push) Failing after 8s

This commit is contained in:
Public Source Publisher committed 2026-09-30 00:26:45 +00:00
1 parent 91f8b3e3c1
commit def7920856
2271 files changed
+501225 -501178

No files matched your search

@@ -1,33 +1,33 @@
/*---------------------------------------------------------*\
| RGBController_LianLiUniversalScreen.h |
| |
| RGBController for Lian Li 8.8" Universal Screen LEDs |
| |
| Adam Honse <calcprogrammer1@gmail.com> 17 Dec 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "LianLiUniversalScreenController.h"
#include "RGBController.h"
class RGBController_LianLiUniversalScreen : public RGBController
{
public:
RGBController_LianLiUniversalScreen(LianLiUniversalScreenController* controller_ptr);
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
private:
LianLiUniversalScreenController* controller;
};
/*---------------------------------------------------------*\
| RGBController_LianLiUniversalScreen.h |
| |
| RGBController for Lian Li 8.8" Universal Screen LEDs |
| |
| Adam Honse <calcprogrammer1@gmail.com> 17 Dec 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "LianLiUniversalScreenController.h"
#include "RGBController.h"
class RGBController_LianLiUniversalScreen : public RGBController
{
public:
RGBController_LianLiUniversalScreen(LianLiUniversalScreenController* controller_ptr);
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
private:
LianLiUniversalScreenController* controller;
};