Publish curated LumaOps source from c85ee9ef8f1454f5c305398902afbb9e6738de40
Managed validation / full (push) Failing after 8s

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Public Source Publisher committed 2026-09-30 00:26:45 +00:00
1 parent 91f8b3e3c1
commit def7920856
2271 files changed
+501225 -501178

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@@ -1,43 +1,43 @@
/*---------------------------------------------------------*\
| RGBController_BloodyMouse.h |
| |
| RGBController for A4Tech Bloody Mouse |
| |
| Chris M (Dr_No) 30 Jun 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <vector>
#include "RGBController.h"
#include "BloodyMouseController.h"
struct mouse_zone
{
std::string name;
std::vector<uint8_t> zone_leds;
};
typedef std::vector<mouse_zone> mouse_layout;
class RGBController_BloodyMouse : public RGBController
{
public:
RGBController_BloodyMouse(BloodyMouseController* controller_ptr);
~RGBController_BloodyMouse();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
private:
BloodyMouseController* controller;
};
/*---------------------------------------------------------*\
| RGBController_BloodyMouse.h |
| |
| RGBController for A4Tech Bloody Mouse |
| |
| Chris M (Dr_No) 30 Jun 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include <vector>
#include "RGBController.h"
#include "BloodyMouseController.h"
struct mouse_zone
{
std::string name;
std::vector<uint8_t> zone_leds;
};
typedef std::vector<mouse_zone> mouse_layout;
class RGBController_BloodyMouse : public RGBController
{
public:
RGBController_BloodyMouse(BloodyMouseController* controller_ptr);
~RGBController_BloodyMouse();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
private:
BloodyMouseController* controller;
};