Publish curated Ludarium source from e15d06f97e5204dd853ef3d25e326d8c6d49936f
Public source validation / source (push) Successful in 2m8s

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Public Source Publisher committed 2026-10-01 16:41:04 +00:00
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{
"schemaVersion": 1,
"sourceRevision": "781315f3f71031995159287f425aeac47a77515b",
"generatedAt": "2026-09-30T00:23:00.486Z",
"sourceRevision": "e15d06f97e5204dd853ef3d25e326d8c6d49936f",
"generatedAt": "2026-10-01T16:40:58.243Z",
"files": [
{
"path": ".dockerignore",
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},
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"path": "README.md",
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"path": "SECURITY.md",
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The cataloging pipeline only reads mounted source libraries. PostgreSQL stores identities, provenance, collections and review state; cache, exports and optional player data use separate writable locations. This separation lets you re-scan or restore the catalog without changing original game files.
## When an archive appears empty
Check the container's read-only library mounts and file permissions, then inspect scan progress and the reported format confidence. A mounted directory can be accessible without containing a recognized game format. Review uncertain candidates before correcting metadata or resolving duplicate groups.
Preserve manual decisions and application state during upgrades. Keep a backup of the catalog in addition to the original archive: rescanning source files does not recreate your notes, collections and review decisions. Exporting a launcher catalog does not grant rights to redistribute its games or binaries.
## Development
The backend targets .NET 10, the UI uses React 19 and Vite, and controller helpers use Python's standard